Unreal Engine Test Adapter lets you discover, run, manage, and debug your Unreal Engine tests without leaving the Visual Studio IDE.For more information, see Clean up C/C++ includes in Visual Studio. You can also add #include directives for entities that are currently indirectly included via other headers. You can hover over a dimmed include and use the light bulb menu to either remove that include or all unused includes. Unused #include directives are dimmed in the editor.Click the screwdriver icon to mark the function as static. Visual Studio now prompts you to mark global functions as static via a screwdriver icon that appears by the function name.Hover over a member function and click the light bulb icon to mark the function as const.
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